Comment by three_burgers
Comment by three_burgers 3 days ago
It feels like each time SCE makes a new console, it'd always come with some novelty that's supposed to change the field forever, but after two years they'd always end up just another console.
You end up with a weird phenomenon.
Games written for the PlayStation exclusively get to take advantage of everything, but there is nothing to compare the release to.
Alternatively, if a game is release cross-platform, there’s little incentive to tune the performance past the benchmarks of comparable platforms. Why make the PlayStation game look better than Xbox if it involves rewriting engine layer stuff to take advantage of the hardware, for one platform only.
Basically all of the most interesting utilization of the hardware comes at the very end of the consoles lifecycle. It’s been like that for decades.