Comment by bluetomcat
Comment by bluetomcat 4 days ago
Good C code will try to avoid allocations as much as possible in the first place. You absolutely don’t need to copy strings around when handling a request. You can read data from the socket in a fixed-size buffer, do all the processing in-place, and then process the next chunk in-place too. You get predictable performance and the thing will work like precise clockwork. Reading the entire thing just to copy the body of the request in another location makes no sense. Most of the “nice” javaesque XXXParser, XXXBuilder, XXXManager abstractions seen in “easier” languages make little sense in C. They obfuscate what really needs to happen in memory to solve a problem efficiently.
> Good C code will try to avoid allocations as much as possible in the first place.
I've upvoted you, but I'm not so sure I agree though.
Sure, each allocation imposes a new obligation to track that allocation, but on the downside, passing around already-allocated blocks imposes a new burden for each call to ensure that the callees have the correct permissions (modify it, reallocate it, free it, etc).
If you're doing any sort of concurrency this can be hard to track - sometimes it's easier to simply allocate a new block and give it to the callee, and then the caller can forget all about it (callee then has the obligation to free it).