Comment by diggan
> CAD programs aren't just a different set of operations on the same data, they use an entirely different representation (b-rep [1] vs Blender's points, vertices, and polygons).
So with that in mind, there should be something that is possible to build in CAD, but impossible then to build in Blender?
I know the differences between the two, I understand they're fundamentally different, yet I seem to be able to produce similar results to others using CAD, so I'm curious what results I wouldn't be able to reproduce in Blender.
Any concrete examples I could try out?