Comment by kimixa
It really depends on details.
If intentionally slowing non CUTLASS shaders, sure pitchfork time.
If it's an option that /technically/ breaks the CUDA shader compatibility contract, then enabling it in specific "known good" situations is just business as usual for GPU drivers.
That can be for all kinds of reasons - straightforward bugs or incomplete paths in the optimization implementation, the app not actually needing the stricter parts of the contract so can have a faster path, or even bugs in apps that need workarounds.
Though piggybacking into these without understanding can be extremely fragile - you don't know why they've limited it, and you run the risk of tripping over some situation that will simply fail, either with incorrect results or something like a crash. And possibly in rather unexpected, unpredictable situations.