Comment by geuis
Yah.
My workflow is hard to describe.
Over the years I updated my base project files when new Blender versions require rebuilding my geometry node graph when old stuff gets outdated. That being mentioned, the updates are worth it. It's a hobby so time is free and a learning opportunity.
It's something I accept as cost of learning, which so far has resulted in better end results.
I was totally in the same mental space with Fusion. Here's what I did.
I don't like hard to understand UI.
I don't like a product whose company constantly changes the rules.
I don't like not being in specific control of mission important software I use.
I also tried open source alternatives to CAD. There are non that are anything approachable from a user perspective. Until the FreeCAD project gets some help from Blender, I'll stand by that.
I don't maybe have any specific modeling scenarios to recommend. Not a professional, just a hobbyist.
I tune my printer. Use the 3d toolbox plugin for Blender. Make sure your model is manifold. Get to learn how to spend dozens of hours editing 3rd part "printable" models into something that's actually printable. Ain't manifold, ain't printable. If you "borrow" models from games to print, you'll spend a lot of time making them printable. They aren't yours even at that point. Don't try to sell them or give them away for free. Not yours. Respect the artists.
Geometry nodes have SOOOOO many options. I'm not kidding, it's awesome the team keeps adding nodes that address old and new issues. But figure out a basic workflow wherever you're at. Only update if there is some required or otherwise very specific advantage