Comment by behnamoh

Comment by behnamoh 17 hours ago

25 replies

I don't know man, every time I tried to learn Lua (to write nvim plugins and HammerSpoon spoons) I disliked the ergonomics of the language. I don't understand why people say it's an easy language—

    easy ≠ simple
vardump 17 hours ago

Perhaps people's tastes vary? I find Lua an easy to use language. Easy to embed into C/C++ projects for scripting purposes. Also great when you can only spare 100 kB or so for an interpreter. (Arguably that was more important in the past.)

  • fullstop 17 hours ago

    For me it is a much easier language than, say, Erlang.

    • SoftTalker 8 hours ago

      Again, tastes. I found Erlang to be one of the easiest languages I ever used. I just immediately "got" it. Unfortunately I've had very few professional opportunities to use it.

    • dev_l1x_be 15 hours ago

      Erlang has multiple higher level barrier of entries than other languages. For starting, its syntax.

    • behnamoh 14 hours ago

      but Erlang isn't a scripting language, it's a full-blown language with a rich ecosystem and framework (BEAM).

      • fullstop 14 hours ago

        Lua is also a full blown language, with an ecosystem as well.

        Perhaps the road block that you've run into is because you've been treating it as just a scripting language.

soapdog an hour ago

It all depends on what you been exposed to in the past, right? I find Lua simple because it is a minimalist language in which there are very few things to learn. You can buy "Programming in Lua" for the version you want to use and with a single book you learn about basically all of the language and its internals. That is not the same with some other languages.

pmarreck 16 hours ago

There are languages that compile to Lua. Have you investigated those? For example, you can use a TypeScript syntax and pick up free typechecking along the way: https://typescripttolua.github.io/

There's also the venerable MoonScript: https://moonscript.org/

And YueScript, a personal fave: https://yuescript.org/doc/

A whole list: https://github.com/hengestone/lua-languages

fullstop 17 hours ago

I would suggest using it to add scripting functionality to your own C or C++ project. That's when it really clicked for me.

When you're doing stuff in nvim or HammerSpoon, you're dealing with someone else's interface and the decisions that they've made.

cheriot 16 hours ago

Agree, I find it a PITA. I think the good reviews are in contrast to C++ and vimscript. Fine for a small embedded script, but I hope WASM or some better language ecosystem starts to fill this niche.

scuff3d 7 hours ago

The thing that always sticks out to me with Lua is the and/or operators. It's such a minor thing but the way they are used drives me absolutely nuts.

vyskocilm 16 hours ago

It really depends. I learned Lua in order to contribute to kulala plugin for neovim and found the language nice and easy to learn.

Of course it has its warts, but given the topic, almost everything is better than a vimscript imho.

electroglyph 16 hours ago

it's easy, but the 1 indexes and global by default suck

  • WolfeReader 16 hours ago

    The 1 indexes are only a difference from what you're used to. Lua was made by mathematicians, who of course wanted to address the first element as 1, the second element as 2, etc.

    0-indexing makes sense in the context of C where the index operator is syntactic sugar for pointer arithmetic. In higher-level languages like C# and Python and others, it's pretty much just a leftover habit from C devs that we all got used to.

    Global by default is a perpetual issue, agreed.

    • themafia 4 hours ago

      > The 1 indexes are only a difference from what you're used to

      The left handed scissors are only a difference from what you're used to.

      > Lua was made by mathematicians

      The default value is nil and using nil as an index on a table returns nil. Yet nil + number is not valid and results in a runtime error.

      > it's pretty much just a leftover habit from C devs

      It's reflective of the fact that these languages are either intended to work with C APIs or are implemented in C itself. This makes writing FFI and extensions _far_ easier than it would be otherwise.

    • gautamcgoel 7 hours ago

      You are correct that 1-based indexing is the norm among mathematicians, but none of the creators of Lua is a mathematician, AFAIK. You can read about the early history of Lua here:

      https://www.lua.org/history.html

    • DavidVoid 15 hours ago

      And a lot of the time it makes the syntax more compact than it would be with 0-indexing.

        for i=1,#arr do
          foo(arr[i])
        end
      
      I don't feel that strongly for or against either way of indexing though, they both have their pros and cons.
      • kqr 8 hours ago

        Perl is usually used with the first element being zero and the same loop would be

            for (0..$#arr) {
                foo(arr[$_])
            }
        
        Whatever you're feeling is not in starting at one.
  • badosu 10 hours ago

    Lua is the scripting language of [Recoil]. I've been writing some fairly complex game code on it for a few years now, I lost a lot of prejudice over time on 1-indexing.

    In fact, at least for this application I've come to enjoy its practicality!

    Recoil: https://beyond-all-reason.github.io/RecoilEngine

  • pansa2 10 hours ago

    Lua 5.5 will change the way global variables work: AFAICT you’ll be able to opt out of global-by-default

    • Rohansi 8 hours ago

      Too bad the Lua ecosystem is split between 5.4 and 5.1 due to LuaJIT.

NuclearPM 12 hours ago

I absolutely love Lua. It’s like scheme without the ((())((((()(((())))( noise.