Comment by jancsika
> Sure, it may be my car, and I may have control of the radio, but I don't always act upon the need to adjust my environment.
But in the context of the beginning of a game, people without autism are probably confused. Why isn't the car's environment already tuned to the character's exact specifications?
I get some of the potential reasons why after playing the game for a bit. But I still would have liked to see a callback to this. E.g., if I drive to lunch with coworkers I could choose to mask by letting the passenger tune the radio. Then the next morning I get a painful sound when I turn on the car. Ah, I get it now! That seems like more satisfying gameplay-- maybe the game already does it and I died too early to see!
We're definitely reading too far into this, but the game does incorporate this concept, so I'll make the case.
You don't get to choose every option every day. Some days you're on, and you make (almost) all of the right choices for your wellbeing. But not every day is like that.