Jorge1o1 12 hours ago

Well, to me it seems like he just shared the original so that others could benefit from the work he had already done, but that since his main priority is to continue making new videos, he may not have the time resources to:

- Avoid breaking changes

- Keep APIs stable

- Test and document everything, etc.

I personally think there's nothing wrong with that. We wouldn't say that a musician is *obligated* to put out a second album or a remaster. We wouldn't say that an author *must* make a sequel to their popular book. But when it comes to code sometimes we feel like the original author has an obligation to keep working on it just because it would convenience us.

(edited for formatting)

  • dleeftink 12 hours ago

    I agree, but want to add that while we may perceive other creative works as 'finished' (to an extent), code often is not. It unfortunately, needs perpetual work.

    • 0_____0 12 hours ago

      It's pretty wild to me (I do hardware) that data goods like code can rot the way they do. If my electronics designs sit for a couple years, they'll need changes to deal with parts obsolescence etc. if you want to make new units.

      If you did want your software project to run the same as today when compiled/interpreted 10 years from now, what would you have to reach for to make it 'rot-resistant'?

      • fsmv 11 hours ago

        It's the same sort of thing, parts obsolescence. The world around you changes and the interfaces you used to interact with the world may not exist anymore. Your dependencies may have been abandoned and have gone through their own bitrot.

        I think the best defence is to choose a platform that has longevity, like x86 Linux, and then seriously limit dependencies beyond the platform to the point of maybe not having any extra dependencies.

        The problem is eventually platforms change too. The longest lasting platform for software ever created is x86 + BIOS which lasted from 1981 to 2020 when Intel officially deprecated BIOS.

      • [removed] 2 hours ago
        [deleted]
      • kevindamm 12 hours ago

        The biggest factor is dependencies' changes, so a good defense against bitrot is to reduce the dependencies as much as possible and try to limit dependencies to those which are exceptionally stable.

        This greatly limits velocity, though, and still doesn't help against security issues that need patching.. or if any of the stable dependencies made certain assumptions about hardware that has since changed. But, with the right selection of dependencies and some attention to good design, it is possible to write code durable against bitrot. It's just very uncommon.

      • bee_rider 10 hours ago

        Write it in a specific version of a language with a strong history of backwards compatibility, like Fortran90. Maybe c99? And just use very famous libraries, like BLAS, that are never going away.

        No idea what to do if it needs a gui, though.

      • dahart 6 hours ago

        Great question. It really depends. 10 years isn’t very long, so most well known languages & platforms will be fine. But 20 or 30 or 50 or 100 years, that gets more interesting.

        I’ve kept all my dumb little side projects for my entire life, starting from Basic, Pascal & x86 assembly as a teenager 30 or more years ago, lots of C++ and OpenGL in college, python over the last 15 years, and HTML+Javascript mostly from ~10 years ago.

        Surprisingly, the stuff that still runs with the least trouble from my teenage years several decades ago is the assembly code. Basic and Pascal I can do with emulators, but it takes more work. My C++ OpenGL projects from 15-25 years ago take some work to resurrect, but can be done. C++ command line code from 25 years ago compiles and runs without issues. Python from 15 years ago still runs, even the python 2.x code. HTML+JS from 10 years ago still runs without changes. My Arduino projects from 10 years ago might have bit rotted the most; they almost require starting over to get them going again.

        Ironically even though the JS ecosystem has had some of the highest churn, I feel like it’s one of the safer bets, as long as you keep dependencies down. Don’t pull a ton of crap from npm/yarn/whatever. Use mostly vanilla JS+HTML, and it will definitely run on almost any OS and mobile device 10 years from now.

        Anything with standards behind it necessarily moves pretty slowly. What C++ looks like is changing over time, but old code is pretty safe most of the time, and code written today should continue to work for 10 years easily.

      • iamflimflam1 12 hours ago

        One big thing is just losing knowledge of why things were done a certain way and how they actually work.

        Documentation helps and keeping code simple helps.

        But what really what rots away is human memory.

      • Sesse__ 6 hours ago

        C? Java? Perl? PHP? I have significant amounts of 20+ year old code in production, you just need to steer clear of the desire to use a huge framework/tons of dependencies and a language that breaks compatibility every few years.

      • n0n0n4t0r 12 hours ago

        There is also the coopling issue: when your code depend of another part of your own code, it may be broken by this inner dependecy. If the code is not intégration tested enough, then rarely used features may be broken without you noticing, thus the roting expression. Modern standards help protect against this with the test pyramid.

      • vntok 12 hours ago

        > If you did want your software project to run the same as today when compiled/interpreted 10 years from now, what would you have to reach for to make it 'rot-resistant'?

        Target Windows, avoid Linux.

        • the__alchemist 11 hours ago

          ABI compatibility is one of several components involved. The OS the software runs out plays a small role in this problem.

          There is a relevant point about OSes though, and it has a different conclusion from yours: Write our software (And OSes) in a way that doesn't create barriers and friction between systems.

    • imadr 12 hours ago

      And it shouldn't need to. Making (relatively) simple changes like checking-in fixed versions of dependencies in the code base and abstracting away core logic from the platform layer goes a long way. This works well for video games

      • 3eb7988a1663 6 hours ago

        It has been my understanding that video games do not patch libraries. Pick a version that is available today and use it forever.

    • Jorge1o1 12 hours ago

      That’s actually a really good point! I wonder if one day there will be analogues for music and writing?

      I suppose you have gumroad / serialized novels or webcomics but I’m not sure if there’s any albums where the musician is putting out one song at a time

      • bavell 12 hours ago

        It's fairly common for artists to release a single or two from an upcoming album. Some artists release more singles than they do albums.

        • dleeftink 12 hours ago

          And more common nowadays, to re-release/master the recording as 'the artist intended'. But once you are familiarised with an original work and its (unintended) artefacts, a re-do is likely to lose some of the initial magic that drew you to the work in the first place.

  • Waterluvian 12 hours ago

    Yeah for sure! Listing that kind of thing would probably be helpful. I think this is one of those “you’ve gotta already be on the inside and already know” things as the fork’s read me doesn’t seem to explain it.

    • mistercow 12 hours ago

      This is pretty clear from the readme though?

      > While Grant Sanderson continues to maintain his own repository, we recommend this version for its continued development, improved features, enhanced documentation, and more active community-driven maintenance. If you would like to study how Grant makes his videos, head over to his repository

      • Waterluvian 12 hours ago

        Hm, yeah. And I read that. But I still didn’t feel equipped to know which I ought to focus on. Maybe it’s just too early on a Saturday for me.

pbronez 12 hours ago

Looks like the projects have slightly different goals.

Grant developed the software originally as a personal tool for his YouTube videos. The software is optimized for his personal needs.

The community version tries to make the tool useful for more people. They’ve built out the docs and apparently improved testing.