Comment by trinsic2
For me, it all boils down to independence and freedom. Many games we're/are run by communities, but in the last 20 years game companies have moved the control of the gaming experience to centralized services run by said companies. This really falls into the same category that StopKillingGames wants to address. Games should be run/controlled by its communities and not centralized corporations. I'd rather trust the community to handle cheating for a game then be convinced that a centralized company needs root level access to my system.
I stopped playing any game that doesn't give me this control when I switched to Linux[0].
If the price of preventing cheating is losing control over my system, its not worth it. There are plenty of games out there that respect's it's players. No need to support ones that wants to be a gatekeeper between your gaming experience and your computer.
[0]: https://www.scottrlarson.com/publications/publication-transi...