Comment by OkayPhysicist
Comment by OkayPhysicist 20 hours ago
Large-player count community server driven games actually have a pretty big advantage compared to smaller player count ones: it makes it easier to have somebody with the permission to ban cheaters online at approximately all times.
Squad has 100 player games, and despite its anticheat having well-known bypasses, I don't see a lot of hacked client cheating. Why? Because I play on servers that consistently have a couple people online during the hours I play that ban anybody who cheats.
Community servers have a lot more moderators than the game devs could possibly afford, because they can build trust with volunteers.