Comment by Tuna-Fish

Comment by Tuna-Fish 21 hours ago

5 replies

Cloud gaming is flatly non-workable for any kind of game where latency matters. This also covers most of the market for games where anti-cheats matter a lot.

internetter 17 hours ago

> Cloud gaming is flatly non-workable for any kind of game where latency matters.

Not if only the rendering is done on the client. Look at rocket league.

Edit: of course, it is still possible to cheat in rocket league, but because all physics state is server authoritative at best a perfectly coded cheat could play like a perfect human, not supernatural.

  • Rohansi 16 hours ago

    I'm not familiar with Rocket League but server authoritative netcode is not comparable to cloud gaming. All games should be as server authoritative as possible to prevent cheating from the start. The problem is the client may have more state in memory than what you can see rendered on screen (players behind walls). Running the game on the cloud makes all of that inaccessible to cheats.

prmoustache 19 hours ago

How is that a problem if everyone is using it?

  • Tuna-Fish 8 hours ago

    People have varying distance to the server, and regardless, it would still feel really crappy for everyone.

    • prmoustache 4 hours ago

      People have varying equipment at home anyway, the only way to make it fair is to force people to come to the same room amd play on exact same equipment, a bit like keirin racers in Japan.