Comment by 827a
Comment by 827a a day ago
Recently I was in a meeting where we were considering adopting Go more widely for our backend services, but a couple of the architect level guys brought up the two-types-of-nil issue and ultimately shot it down. I feel like they were being a little dramatic about it, but it is startling to me that its 2025 and the team still has not fixed it. If the only thing you value in language design is never breaking existing code, even if by any definition that existing code is already broken, eventually the only thing using your language will be existing code.
This has already been explained many times, but it's so much fun I'll do it again. :-)
So: The way Go presents it is confusing, but this behavior makes sense, is correct, will never be changed, and is undoubtedly depended on by correct programs.
The confusing thing for people use to C++ or C# or Java or Python or most other languages is that in Go nil is a perfectly valid pointer receiver for a method to have. The method resolution lookup happens statically at compile time, and as long as the method doesn't try to deref the pointer, all good.
It still works if you assign to an interface.
This will print But the interface method lookup can't happen at compile time. So the interface value is actually a pair -- the pointer to the type, and the instance value. The type is not nil, hence the interface value is something like (&Cat,nil) and (&Dog,nil) in each case, which is not the interface zero value, which is (nil, nil).But it's super confusing because Go type cooerces a nil struct value to a non-nil (&type, nil) interface value. There's probably some naming or syntax way to make this clearer.
But the behavior is completely reasonable.