Comment by vFunct
Would the same bezier curves be used in font rendering? And do we have GPU bezier drawing functions or shader kernels available?
Would the same bezier curves be used in font rendering? And do we have GPU bezier drawing functions or shader kernels available?
Yes, TrueType fonts use quadratic beziers while PostScript/OpenType use cubic beziers, and modern GPUs offer acceleration through tessellation shaders and compute pipelines like NV_path_rendering extension.