Comment by motorest
> You need a high level design up-front but it should not be cast in stone.
Yes, you need a design that precedes code.
> Writing code and iterating is how you learn and get to a good, working design.
You are confusing waterfall-y "big design upfront" with having a design.
It isn't.
This isn't even the case in hard engineering fields such as aerospace where prototypes are used to iterate over design.
In software engineering fields you start with a design and you implement it. As software is soft, you do not need to pay the cost of a big design upfront.
> You are confusing waterfall-y "big design upfront" with having a design.
I do not and I have explained it.
> In software engineering fields you start with a design and you implement it
And part of my previous comment is that this "waterfall-y" approach in which you design first and implement second does not work and has never worked.
> you do not need to pay the cost of a big design upfront
Exactly, and not only that but usually requirements will also change along the way. The design can change and will change as you hit reality and learn while writing actual, working code. So keep your design as a high-level initial architecture then quickly iterate by writing code to flesh out the design.
Software is often opposed to "traditional engineering" but it is actually the same. How many experiments, prototyopes, iterations go into building a car or a rocket? Many. Engineers do not come up with the final design up front. The difference it is that this is expensive while in software we can iterate much more, much quicker, and for free to get to the final product.