peytonshields 5 days ago

The loop is all about adapting, experimenting, and seeing which combinations work and which don't. Right now it's designed around mini-games which can have a different goal per game -- as a quick example I'm currently building agent tic-tac-toe but hidden trapdoors and power-ups

  • scyzoryk_xyz 4 days ago

    So strange. Like, it doesn't sound like there really is a proper loop that you have figured out. But this actually sounds exciting - like when you read about how certain game genres were emerging and game designers were almost accidentally discovering what is fun.

tayo42 5 days ago

I don't think the Sims had that

  • shakna 5 days ago

    The Sims had multiple goals for the player.

    You had basic needs to fulfill, career advancement, relationships, and family generations.

    Each of those fulfills the game loop.

deadbabe 5 days ago

In these sandbox games you just make up your own little stories and have fun watching them play out.