Comment by immibis
Colouring every function async-coloured by default is something that's been attempted in the past; it was called "threads".
The innovation of async over threads is simply to allocate call stack frames on the heap, in linked lists or linked DAGs instead of fixed-size chunks. This sounds inefficient, and it is: indexing a fixed block of memory is much cheaper. It comes with many advantages as well: each "thread" only occupies the amount of memory it actually uses, so you can have a lot more of them; you can have non-linear graphs, like one function that calls two functions at the same time; and by reinventing threading from scratch you avoid a lot of thread-local overhead in libraries because they don't know about your new kind of threads yet. Because it's inefficient (and because for some reason we run the new threading system on top of the old threading system), it also became useful to run CPU-bound functions in the old kind of stack.
If you keep the linked heap activation records but don't colour functions, you might end up with Go, which already does this. Go can handle a large number of goroutines because they use linked activation records (but in chunks, so that not every function call allocates) and every Go function uses them so there is no colour.
You do lose advantages that are specific to coloured async - knowing that a context switch will not occur inside certain function calls.
As usual, we're beating rock with paper in the moment, declaring that paper is clearly the superior strategy, and missing the bigger picture.