Comment by mananaysiempre
Comment by mananaysiempre 4 days ago
That’s very... VRML of them. Not that VRML was bad as a concept, just surprised to see it make a comeback.
Comment by mananaysiempre 4 days ago
That’s very... VRML of them. Not that VRML was bad as a concept, just surprised to see it make a comeback.
Kinda inevitable after we got good VR headsets.
I was in grad school when VRML came out, I used it for things like visualizing 3-d slices of 5-d energy surfaces embedded in a 6-d phase space. I almost went to the VR CAVE to try it out but didn't quite, ironically I work in the social sciences cluster now and the former CAVE is our storage area and still has some big projectors on the floor which were expensive once.
A grad student who sat next to me, who I had endless arguments about "Linux vs Windows" told me that VRML was crap and the evidence was that it wasn't adequate to make 3-d games like Quake.
Today I'd compare A-Frame to Entity Component Systems (ECS) like Unity. A-Frame still has an object graph and it still has the awful primitives that VRML had that Horizon Worlds is stuck with, but you can make complex shapes with textures and import real models.
My one trouble with it as a developer is memory management, if you load too much geometry on an MQ3 it "just doesn't work." I got stuck on a project with it, I've got a good idea how to fix it but it was enough of a setback that I've been working on other things sense.
I did learn a lot more about the ECS paradigm this year when I was in a hackathon and joined up with a good Unity programmer and a designer to make a winning game (brought my mad Project|Product Management skills as well as my startup-honed talent of demonstrating broken software on stage and making it look perfect.) Now I play low-budget games and have a pretty clear idea how you'd implement them with an ECS framework so one day I'll put down the controller and make another crack at my VR project.