Comment by dminik

Comment by dminik a day ago

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Yes, the main character of that article really is mostly JavaScript. The main issue there is that some things must be async, and that doesn't mesh well with things that can't be.

If you're writing a game, and you need to render a new enemy, you might want to reduce performance by blocking rather than being shot by an invisible enemy because you can only load the model async.

But even the article acknowledges that various languages tackle this problem better. Zig does a good job, but claiming it's been defeated completely doesn't really fly for me.