keiferski a day ago

Cyberpunk was essentially a sub-type of counterculture, and counterculture itself has pretty much been dead for a couple decades now. When the hackers are primarily interested in VC funds, the cryptocurrency ethos overtaken by the finance industry, and the goal of every artist to “make it” as a creator, there’s basically no room for culture that explicitly wants to operate outside the system.

You could probably tie this to the general financial precariousness of the average young person today vs. in the 70s and 80s. It used to be much easier to get a solid income and housing from a random job, which left more time and mental space for things other than the profit motive.

Not sure if we will ever get back to that. Maybe basic income, but that is almost inherently tied to the system, so probably not. You’d need an economic situation in which everyone feels comfortable enough without actually being dependent on a specific institution like the government.

  • JKCalhoun 20 hours ago

    Perhaps publications like Mondo 2000 and WIRED (and Boing Boing) killed Cyberpunk the way The Many Loves of Dobie Gillis stuck a knife in the beatniks of the 1960's. Not that they made fun of Cyberpunk, but rather they so overly-embraced it that they kind of unintentionally made a mockery of it (so perhaps not so much like Dobie Gillis?). That was the way I saw it in the 90's anyway.

    • ab5tract an hour ago

      Mondo 2000 was always a bit too tongue in cheek for me to be able to gauge their intent properly.

    • keiferski 17 hours ago

      Good point. Over-enthusiasm is definitely a way to make a cool thing uncool. There are a few contemporary writers who seem to labels themselves as involved with cyberpunk, but whom really make it all a bit juvenile and silly.

  • saturneria 21 hours ago

    In the 70s/80s, the jobs that were available to you were basically what your family member could "get you in". I am of that age and I remember General Motors was a great place to work at that time. My friend "got in" after high school because his father was a union boss. For me, "getting in" to General Motors was literally impossible because I had no connections.

    I was into 90s cyberpunk and the problem was the ideas were basically all wrong about the internet. Or maybe we could have gone in another direction with the internet but didn't.

    The main difference overall though is in the past life was incredibly boring. It was so boring people had to invent all these cultural activities to escape the disconnected, mind numbing boredom of existence.

    Life today is just much more interesting regardless of finances so there isn't the motivation to hang out at goth bar once a week.

    • keiferski 17 hours ago

      I don’t think that’s an accurate view of what the job market was like in the 70s and 80s.

      My point was more that I think there was more of a feeling of security, in the sense that regular people felt a little more optimistic about the future and their personal finances. People started low on the totem pole but felt confident about moving upwards slowly. That feeling doesn’t really exist anymore.

    • KineticLensman 17 hours ago

      > In the 70s/80s, the jobs that were available to you were basically what your family member could "get you in"

      (UK here). My first job in 1987 was in computing for an engineering company and my father had exactly zero influence on me getting that job.

    • TeaBrain 16 hours ago

      >In the 70s/80s, the jobs that were available to you were basically what your family member could "get you in"

      Perhaps this may have been true for those who didn't have a university degree. Otherwise, this experience doesn't line up with anyone in my family.

    • loloquwowndueo 21 hours ago

      What makes life so much more interesting today as compared to 50 years ago?

      • anton-c 20 hours ago

        When's the last time you were bored? It's been ages for me. Too much going on all the time. Most people have an endless scroll one phone tap away.

        I was bored all the time in the 90s and early 2000s.

        I actively am trying to cut off the overstimulation though. I never used those types of phone apps but youtube and the net have endless content.

        I think if you searched you'd find other articles mentioning the lack of boredom, I don't think I'm an isolated incident.

  • fao_ 21 hours ago

    > Cyberpunk was essentially a sub-type of counterculture, and counterculture itself has pretty much been dead for a couple decades now. When the hackers are primarily interested in VC funds, the cryptocurrency ethos overtaken by the finance industry, and the goal of every artist to “make it” as a creator, there’s basically no room for culture that explicitly wants to operate outside the system.

    Counter-culture still exists. Look to minorities for it to exist, and think independently outside of what you get exposed to through media. The small web, and mastodon, are both built on the backs of queer/bipoc people, and it's possible to find spaces that still are operating outside of the system, you just have to actually leave the system to find it. Nobody's going to put it on your facebook or linkedin feed.

    • karolinepauls 17 hours ago

      Sadly, the minorities (in the Anglosphere at least) don't deliver at either "think" or "independently". Their counterculture is as countercultural as joining a church. Just another way to fit in. Be be slightly different and they'll chastise you - a high-profile example of this mechanism has just happened again https://archive.is/qeDfU. Unless that's what it's always been.

      Hooligan-like countercultures are also excluded as far as "think" or "independently" goes for an obvious reason.

      Thus, the only independent thinkers I've encountered are individuals who don't aim to have all the answers, who can accept disagreements, who attempt to know themselves - but those are individuals, not countercultures.

      I'm erring on saying that countercultures were never about independent thinking. They were about fitting in with different people.

      • armchairhacker 13 hours ago

        > I'm erring on saying that countercultures were never about independent thinking. They were about fitting in with different people.

        This is my understanding. Was it really different in the 60s/70s?

        Being unique, by definition, means you don’t fit in with a “culture”. There’s something inherent in human nature that causes people to form tribes (and copy others leading to cargo-culting, groupthink etc.); those who are too different to want to join the mainstream group still want to join some other group, they want to be accepted, which means they still have pressure to conform.

        The main thing I see today is that most liberal “countercultures” don’t tolerate political differences. But they seem to tolerate other differences (at worst if nobody else has your difference it’ll be ignored which has always been the case), and perhaps 60s/70s counter-culture tolerated political differences more but had some other taboo.

    • totetsu 21 hours ago

      Which is one reason I think novels like Neuromancer and count zero and Hard-Boiled Wonderland and the End of the World, feel so dated today, is that they are so decidedly not-queer in their sexual dynamics.

      • ecocentrik 20 hours ago

        Eh, that is a take but hetero normative sex still sells lots of porn subscriptions today and depictions of queer sex in media only feel novel because it was so heavily disallowed in the past. Whereas hetero normative sex hardly appears in movies or tv anymore because it's boring to watch actors pretending to have sex when you can see the real thing effortlessly.

  • ecocentrik 20 hours ago

    I think what you're trying to say was that "cyberpunk" appealed to a subculture of computer enthusiasts emersed in Asian cultural artifacts like manga, empowered by the 80's mantra that sex and violence sells and driven by the idea that all technology is socially transformative, just not in the ways we hope it will be.

    Subcultures are far from dead and GenZ seem to be a subculture factory. Counterculture is also far from dead as it usually expands in the US every time there's a conservative president in power or a recession. Subcultures != Counterculture. The subculture of amateur horticulturalists that are also cat lovers and like photographing their cats in their gardens is only a thing because it's been empowered by technology.

  • amarcheschi a day ago

    I partially disagree, there are still some cyberpunk medias that feel fresh for today. But yes, they're definitely not as famous as the previous ones.

    Mirror's edge (catalyst or not) comes to mind immediately, that game feels like is set in an apple store. It essentially is a modern cyberpunk setting, which apparently is called post cyberpunk.

    Another title coming to my mind is cloud punk. That games has a very "old style" cyberpunk esthetic - rain, cloud, whatever trope you name it, there is -, but it is still kept quite fresh by the style with which the plot is written, the characters, and the situation happening.

    I would like to say more titles, but I don't know any

    • keiferski a day ago

      Well, I’m talking more about the culture environment of society at large, but even then – mirrors edge came out almost twenty years ago. While it might be considered “Post-cyberpunk,” (and I do enjoy that genre) it really doesn’t have much to do with the original genre in the countercultural sense. It’s more like an exploration into other aspects of a fictional cyberpunk-esque world.

      Cloudpunk is the same thing as the recent Cyberpunk game: fun, but operating on stale tropes and aesthetics that haven’t changed in 40 years. This is a problem that pretty much every piece of cyberpunk media has.

  • MomsAVoxell a day ago

    Counterculture moved underground.

    Cyberpunk as a sub-type: well, science fiction was for decades bound to get there, eventually. The Stainless Steel Rat would like to have a word about it…

  • GuB-42 16 hours ago

    Computers, the internet, it is all mainstream now, the opposite of a counterculture.

    If you want a counterculture, look the other way. "digital detox", permaculture, degrowth, etc... In the tech world you have the "small web".

    "Maker" movements, repair/reuse/recycling, etc... used to be countercultures but they have gone towards mainstream in the last few years (and I think it is a good thing).

    Not all countercultures are "good". For instance what we now call "wokism" used to be a counterculture, it is now mostly mainstream. The opposite is now a counterculture, including incels, red pill, etc...

    Countercultures change and go. Very few countercultures of the past still remain, they either integrate in mainstream culture, or become so niche that they effectively disappear.

  • throwpoaster a day ago

    Another reading is that there is no more counterculture because it won and became the culture.

    • isoprophlex a day ago

      I get where you are coming from but in my mind, when mutating into the dominant culture it loses vital, essential characteristics.

      Counterculture, modified by the relentless shameless drive to "make it", and the acceptance of operating within existing systems, is no longer a counterculture.

      My point being a question; did counterculture truly win or was it subsumed and perverted?

      • KineticLensman 20 hours ago

        "And that, I think, was the handle - that sense of inevitable victory over the forces of old and evil. Not in any mean or military sense; we didn't need that. Our energy would simply prevail. We had all the momentum; we were riding the crest of a high and beautiful wave. So now, less than five years later, you can go up on a steep hill in Las Vegas and look west, and with the right kind of eyes you can almost see the high-water mark - that place where the wave finally broke and rolled back." - Hunter S Thompson

        • isoprophlex 18 hours ago

          Over the past ten-ish years I've often wondered what HST would make of our current society... not much good, I'm afraid.

  • TheOtherHobbes 21 hours ago

    It was already a libertarian/neoliberal fantasy - one where everything is corrupt, everyone is competing with everyone else, and the point of the game is to grab as much as you can for yourself while selling your services to the highest bidder.

    There's nothing counter about it. It makes surviving in a white knuckle corporate techno-dystopia cool. It's a celebration, not a critique.

    Compare with PKD or the much less well-known John Brunner in books like The Stone That Never Came Down and The Shockwave Rider - the latter being an obvious influence on Gibson.

    • ab5tract an hour ago

      I’m confused. What I read you to be implying is that simply describing current reality is automatically an endorsement of that reality. Am I misreading you somehow?

navane a day ago

It's because punk died, which is half of cyberpunk. All the cyber is corporate now. We live in cyber corp. We live in the part that Gibson found, rightfully, totally uninteresting to write about.

  • ahartmetz 17 hours ago

    I don't know about that. There are very powerful corporations in Neuromancer, more like governments than corporations. They (or powerful people inside / owning them) largely drive the action in Neuromancer.

blincoln 3 hours ago

Peter Watts' Blindsight and Echopraxia are the 21st-century evolution of cyberpunk, IMO.[1] It's really too bad he seems to have decided not to continue writing in that fictional world.

[1] They're almost literally Bruce Sterling's corporations-would-turn-Frankenstein's-monster-into-a-product.

xvilka a day ago

An example of cyberpunk that is not dated - Hyperion Cantos[1]. It might not look like cyberpunk at the first sight but it definitely is.

[1] https://en.m.wikipedia.org/wiki/Hyperion_Cantos

  • duskwuff 15 hours ago

    I disagree. Hyperion has some of the surface elements of a cyberpunk work - primarily by way of "The Detective's Tale" (Lamia's story) - but it isn't cyberpunk overall, no more than it's a horror novel by way of Duré's story (for instance).

  • Apocryphon 15 hours ago

    I'd say parts of the universe and one and a half of the pilgrim's tales are cyberpunk, but a lot of it isn't tonally so.

A_D_E_P_T a day ago

Is that your article? I'm afraid I think that it badly misses the mark. Literary cyberpunk is simple; it is nothing more or less than near-future crime fiction where technology (usually speculative) is central to the plot. That's the common thread; writing style, setting characteristics, etc., are diverse.

Now I know that some people are going to say, "but what of social structures and evil corporations?!"

Look no further than William Gibson’s Burning Chrome story collection:

-The word "government" is barely used, and the features of the setting’s governments are wholly irrelevant to the stories. (In fact, the IRS and other Federal agencies are briefly mentioned, which does not imply total anarcho-capitalism.)

-The word "corporation" is also barely used, and the stories (with one exception, of a sort,) have nothing to do with corporations controlling everything and making a mess of things.

-The stories don’t suggest very much about the social structures of their settings, overall. If they’re "dystopian" at all, it is by necessity -- as most of the action takes place in the underworld, with hackers, rogue agents, washed up ex-military operatives, etc. Thus, whatever the setting is, the story takes place in its seedy underbelly.

Yet surely nobody doubts that Gibson's collection is a work of cyberpunk, and an incredibly influential one at that.

What's overused, and what have become dated, are some aesthetic tropes that have become associated with the genre. But you can certainly write good cyberpunk without them. Just write a near-future crime novel where technology is central to the plot.

  • AnonymousPlanet a day ago

    I think you might be missing the mark. The "cyberpunks", the original authors who started the genre, raised eyebrows because in their stories technology wasn't described as something that invariably had a positive impact on people's lives, quite the contrary. That is was what set them apart from the techno optimistic utopianism that dominated science fiction at the time. The authors were called punks because they were going against the grain and, like punk, did a sort of reset of science fiction.

    Their works were also big on the impact of globalisation (corporations become more important than counties) and the cultural impact of technology.

    The caper plots are just a coincidence.

    If you write a crime novel with technology set in the near future, you might just end up with the kind of science fiction that the cyberpunks were trying to get away from.

  • mnky9800n a day ago

    Gibson isn’t the only person writing cyberpunk although he definitely gets most of the credit in internet forums. Tbh I feel like he only really has one story to tell which is about some manic pixie cyberpunk dream girl who is more daria than Elizabethtown existing alongside dudes doing things. His contribution is more about how he crafts the visuals from words like

    >> In the non-space of the matrix, the interior of a given data construct possessed unlimited subjective dimension; a child’s toy calculator, accessed through Case’s Sendai, would have presented limitless gulfs of nothingness hung with a few basic commands. ~ neuromancer

    Or

    >> There are bits of the literal future right here, right now, if you know how to look for them. Although I can’t tell you how; it’s a non-rational process. ~ idoru

    I think that a lot of what Gibson did was expose a world that almost exists to a reader who couldn’t access it. Gibson says when he writes a book he often goes to Tokyo to sit in a cafe or whatever and people watch. This is not a possible action for most teenagers in 1993. Gibson also said that he isn’t really prescient because they don’t even have cellphones in neuromancer.

    I would rather recommend books like PKDs ubik or a scanner darkly or the three stigmata of palmer eldritch to read over Gibson. Not because Gibson is bad but pkd is much more timeless and his books are about deeper ideas. Gibson seems more focused on making the words beautiful.

    • nottorp 20 hours ago

      Why not read both PKD and Gibson? Better use of your time than the average TV series.

      • mnky9800n 13 hours ago

        Yes I agree. But people usually want an opinion. In my opinion read everything. The more you read the more you appreciate everything you read.

  • amarcheschi a day ago

    It's not my article and I don't 100% agree with it. But I think it's interesting to read. I think the article spends some time making your points about the esthetic over the contents

  • cubefox a day ago

    > Literary cyberpunk is simple; it is nothing more or less than near-future crime fiction where technology (usually speculative) is central to the plot.

    I wouldn't call cyberpunk crime fiction. Some of it is, some of it isn't. Perhaps most of it isn't. For example, Bruce Sterling tends to have little to do with crime fiction (e.g. "Schismatrix"), yet he is a paradigmatic cyberpunk author.

    Or look at the prototypical cyberpunk anthology "Mirrorshades" from 1986:

    https://en.wikipedia.org/wiki/Mirrorshades

    I don't remember exactly, but I think most of these short stories aren't crime fiction. Gibson's "The Gernsback Continuum" definitely isn't.