Comment by UncleEntity

Comment by UncleEntity 2 days ago

3 replies

> The crafting interpreting asks the reader to use the visitor pattern...

...or just a big old, plain jane switch statement.

In my current project I modified my ASDL generator to output a C instead of C++ AST and the visitor pattern carried over until realizing a switch statement is just as good (or better) in C so I ripped out that part of the template file. The choice was to write a dispatch function which called the various methods based on the AST node type or have a generated struct full of function pointers with a generated dispatch function which calls the various methods based on the AST node type. Same difference, really, just one has an added level of indirection.

The amazing part is I didn't rewrite the ASDL generator for the fifth time and just decided it's 'good enough' for what I need it for. Aside from one small C++ism, which is easily worked around and turns out wasn't even needed in the C++ template, the thing is 100% language and 'access pattern' agnostic in generating the output code.

There was probably a point I was trying to make when I started typing, dunno?

grg0 2 days ago

My takeaway from your verbose description is:

- You don't need a visitor pattern if you have predetermined the data you are going to work with and all the operations on it (i.e., the open/closed principle does not apply.)

- For the same reason, you don't need dynamic dispatch, which is often how the visitor (and other) pattern(s) are implemented.

- The code is much simpler to understand (and debug) because it's all there in once place. It's also faster than the dynamic dispatch version because it's all known at compile-time.

- Personally: OOP is stupid, confusing, and inefficient; I think universities should only teach it as an optional course. These patterns are 50% lack of functional programming features and 50% sheer stupidity. Universities should go back to teaching real abstraction with Scheme and SICP, a MIPS-style assembly language, and stop confusing students.

markus_zhang 2 days ago

I think I did something similar for an emulator. Instead of using a big switch I simply used a big array of function pointers. So if it is a BLAH opcode, the execution code simply call fp_list[BLAH](op). But I guess it is a bit too much for CPUs that have tons of operations.

  • UncleEntity 15 hours ago

    I actually use that pattern in the VM just with a dispatch function instead of calling the function out of the array directly. The compiler (more than likely) inlines the dispatch call and it let's me add some error checking on the opcode without it being scattered all over the instruction functions.

    The Next Big Trick™ is to just embed the function pointer into the opcode itself and do away with the dispatching completely, getting rid of a single pointer dereference per opcode has to be worth at least a 0.01% speed gain, right? I'm kidding, of course, as the original copy and patch (using C labels as references to mark the code boundaries of the code templates) should allow actual measurable gains in the single digit range.