Comment by OskarS
> But I do know the code I write and you're wrong about performance of Func0 and Func1. Those are 2 machine words and all it takes to construct them or copy them is to set those 2 fields.
You also have to heap allocate your userData, which is something std::function<> avoids (in all standard implementations) if it’s small enough (this is why the sizeof() of std::function is larger than 16 bytes, so that it can optionally store the data inline, similar to the small string optimization). The cost of that heap allocation is not insignificant.
If I were doing this, I might just go the full C route and just use function pointers and an extra ”userData” argument. This seems like an awkward ”middle ground” between C and C++.