Comment by adgjlsfhk1
Comment by adgjlsfhk1 a day ago
For pretty much any graphics, you shouldn't be using a capped display space at all. You should be doing all of your math with 32 bit floats (or integers) in a linear color space (wrt photons or human color perception depending on what type of effect you're performing). You should only be converting to a display color space at the end.