Comment by wvenable

Comment by wvenable 6 days ago

7 replies

We pulled out an old Windows Phone from a drawer at work a few years ago. I had never used one before but I was actually quite impressed with the fluidity and design of the UI. The design was a little dark but I could understand now what it had it's fans.

Ironically Microsoft is a company that knows that apps make the platform more than anything else and they botched it so badly.

Mountain_Skies 6 days ago

They shot themselves in the foot right out the gate by trying to copy Apple's $99 annual fee for developers to publish their apps. Whatever initial enthusiasm there was for Windows Phone quickly disappeared when they added that requirement. When they finally figured out it wasn't going to be a new revenue stream, they reduced it for a while instead of eliminating it. When they finally realized just how badly they had messed up and removed all the fees, most developers had already moved on and never gave Windows Phone another look.

It reminds me of the failure of Windows Home Server. It was removed from MSDN because the product manager said developers needed to buy a copy of it if they wanted to develop extensions and products for Home Server. Very few bothered. However many dozen licenses the policy lead to being purchased was dwarfed by the failure of the product to gain market share. Obviously that wasn't only due to alienating developers but it certainly was part of it.

  • btown 6 days ago

    > When they finally realized just how badly they had messed up and removed all the fees

    Apparently this didn't even happen until 2018, and only then as a limited-time promo! https://www.windowscentral.com/microsoft-slashes-windows-pho...

    To be sure, as noted in this 12-year-old Reddit thread on the program https://www.reddit.com/r/windowsphone/comments/1e6b24/if_mic... - part of the reason for a fee-to-publish is to prevent malware and other bad actors. But it's not the only way to do so.

    First-movers can get revenue from supply-quality guardrails. Second-movers need to be hyper-conscious that suppliers have every reason not to invest time in their platform, and they have to innovate on how to set up quality guardrails in other way.

  • dabbz 6 days ago

    I personally point the blame on their constant breaking of SDK and API surfaces. From 7 to 8 and then to 10, so many APIs that were in use just broke and had no real 1:1 equivalent. I also think the death of Silverlight had a hand in it.

    • anonymars 5 days ago

      Not to mention that when they moved to SDK 8, you could only develop from a Windows 8 machine, that famously popular OS. So many unforced errors, many seeming to stem from denial that Microsoft does not possess the Apple Reality Distortion Field

  • StillBored 6 days ago

    What I don't understand is all this MBA training and everyone thinks they can copy the crazy margins that Apple has pulled off while being 12-24 months behind them. Be that matching the ipad's price point with obviously inferior hardware and no ecosystem like HP/Webos, or tossing up little fee's that act as roadblocks in the apple ecosystem to avoid noise/trash and end up just slowing they growth of the app market everywhere else.

    And it continues to this day, when one looks at the QC/Windows laptop pricing, or various other trailing technology stacks that think they can compete in apples playground.

  • [removed] 5 days ago
    [deleted]
nkrisc 6 days ago

Up until 2011 I was still using one of those Samsung phones with the slide out keyboard, maybe an Intensity II or something. My first smartphone was a Windows phone, an HTC Titan. I really liked the phone and the OS - I thought it was very well done. The only problem: the app store was complete shit. There were barely any apps and the ones that were there were trash barely discernible from malware.

After about a year I bought a Nexus 4 instead.