Show HN: Eyesite – Experimental website combining computer vision and web design
(blog.andykhau.com)135 points by akchro 5 days ago
I wanted Apple Vision Pros, but I don’t have $3,500 in my back pocket. So I made Apple Vision Pros at home.
This was just a fun little project I made. Currently, the website doesn't work on screens less than 1200x728 (Sorry mobile users!) It also might struggle on lower end devices.
For best results, have a webcam pointing right at you. I tested my website with a MacBook camera.
Any comments, questions, or suggestions are greatly appreciated!
blog: https://blog.andykhau.com/blog/eyesite
check it out: https://eyesite.andykhau.com/
Nice to see people getting interested in eye gaze. There are two things that you might like to look at that can help the UX.
1 - Calibration. Looking at static dots is BORING. The best idea I've seen is Tobii's gaming calibration where you look at dots to make them wobble and pop. This makes the whole process feel like a game, even when you've done it a hundred times before. I would love to see more ideas in this space to give a much more natural-feeling calibration process - even better if you can improve the calibration over time with a feedback loop, when users interact with an element.
2 - Gaze feedback. You are absolutely right that seeing a small, inaccurate and jumpy dot does more harm than good. Again, Tobii have led the way with their 'ghost overlay' for streamers.
For an example, see the following video. After calibration the ghost overlay is used to give approximate feedback. This is enough that some naive users are able to make small adjustments to a constant calibration error, or at least give feedback that the gaze is wrong, not that the UI is not responding.
https://youtu.be/mgQY4dL-09E?feature=shared&t=36