Comment by 90s_dev
We seem to have to poles: extreme realism, and extremely minimalistic pixel art. I prefer the second camp. But your project looks really important in the first camp.
We seem to have to poles: extreme realism, and extremely minimalistic pixel art. I prefer the second camp. But your project looks really important in the first camp.
Thanks! It works for both! An under-explored area is converting into splats assets created in “traditional” ways (e.g blender). Better visual results in some scenarios (high freq detail). See the furry logo in the homepage carousel.