Comment by dmarcos
Thanks! Notice 12MB steak sandwich is the biggest of them all. Rest are < 10MB and several of those very compelling in the 1-3MB range (e.g: Iberico Sandwich 1MB, Clams and Caviar 1.8MB).
Fancier compression methods are coming (e.g SOGS). This is 30MB!
How much of the huge file size is because you need tons of splats to simulate a hard surface? Conceptually the splats seems flawed because gaussians don't have hard edges - they literally go to infinity in all directions, just at vanishingly small densities. So practically everybody cuts them off at 3 sigma or something, which covers 99.7% of the volume. But real-world objects have hard edges, and splats don't.
Would the format work better if you made that cut-off at something like 1 sigma instead? Then instead of these blurry blobs you'd effectively be rendering ovals with hard edges. I speculate out loud that maybe you could get a better render with fewer hard-edged ovals than tons of blurry blobs.