Comment by anthk
With the PS2 you are right. With the PSX... so-so. Yes, it could match maybe a Pentium 90 almost 100, but a MMX pentium with 3DFX would stomp it and be on par of the N64 if not better.
MIPS CPU's are amazing, they can do wonders at low cicles. Just look at the PSP, or the SGI Irix.
Also, the PS2 "GPU" is not the same as the R4k CPU. BTW, on the PS2... the Deus Ex port sucked balls against the PC port, it couldn't fully handle the Unreal engine.
Yes, the PS2 did crazy FX, but with really small levels for the mentioned port; bear in mind DX was almost 'open word' for a huge chunk of the game.
> With the PSX... so-so. Yes, it could match maybe a Pentium 90 almost 100, but a MMX pentium with 3DFX would stomp it
Pentium much faster than MIPS CPU for game logic, 3dfx 50 MPixels/s fillrate matches Playstations 60 MPixels/s, Pentium FPU tho is no match for Playstation GTE 90-300K triangles per second meaning you would have to rely on CPU power alone for geometry processing (like contemporary Bleem) resulting in 166-233MHz Pentium minimum requirements. MMX would be of no help here, it was barely used in few games for audio effects.