Comment by corysama
Around the end of the PS2’s lifetime, some engine dev friends of mine figure out to do palletized spherical harmonic lighting on the PS2. That was pretty straightforward.
What was tricky was a separate technique to get real cubemaps working on the PS2.
Unfortunately, these came too late to actually ship in any PS2 games. The SH trick might have been used in the GameCube game “The Conduit”. Same team.
I always thought triace had shipped sh lighting on ps2 but maybe it was just a demo?
http://research.tri-ace.com/Data/Practical%20Implementation%...