Comment by lynndotpy

Comment by lynndotpy a day ago

6 replies

Static typing is a big one, but I've been so steeped in Python that I don't appreciate it as much as maybe I should.

The big thing for me is that most Rust projects are statically(ish) compiled (like go) and only need a `cargo build`. No venvs or pip commands or node/npm/nvm or make, etc.

mdaniel a day ago

Also, the Zen of Python is supposed to be one obvious way to do something but ddg "python dependency manager" and have a good laugh. That actually becomes triple lol for when uv steps in and says "uh, your pip requirements.txt is unsatisifyable, what are you even?!"

And let me just say what an absolutely stellar job the rustc authors have done with the error messages. Just out of this world thoughtful. I have not yet gotten on board with their compile time vs safety and insight tradeoff, but I can see why they chose those two axes

  • misnome a day ago

    It’s not a rule. It’s a guide to being idiomatic.

    It’s like laughing at photographers for not using the “rule of thirds” sometimes.

johnisgood 12 hours ago

Yeah, and static typing is not limited to Rust, and there are many other programming languages that do not have any of that venvs / pip nonsense.

  • lynndotpy 11 hours ago

    What languages? I'm asking this earnestly, because there are dozens of languages I can name but I have not used. Every language I've used (except maybe Julia) asks you also to install and use something extra, like "meson" or "ninja" or "maven" or "cmake", for its build phase.

    • johnisgood 11 hours ago

      You want languages that can be compiled similarly to "cargo build"? Well, Go is one of them. Many C projects are just one "make" command away. OCaml has "dune build". Odin has "odin build", too. There are a lot of other languages I am missing here though.

      • lynndotpy 9 hours ago

        Oh yeah, right about Go. Odin and OCaml are languages I don't use but have heard their names.

        I'm not saying Rust has exclusivity here, I'm only explaining why I like to know a project was written in Rust.