Comment by 90s_dev

Comment by 90s_dev a day ago

11 replies

Limitations demand and produce extraordinary creativity. That's the secret behind pico8 and Animal Well and so many amazing games.

I wish I didn't think of a significantly better architecture for my 2d-pixel-art-game-maker-maker this weekend. Now it'll be another month before I can release it :(

jebarker a day ago

What were the limitations for Animal Well?

  • 90s_dev a day ago

    - 320 x 180 screen size for starters

    - Limited map size

    - Limited color palette I think

    - and more!

    • jebarker a day ago

      Were those imposed as artistic choices rather than due to hardware limitations etc? I just asked because it shipped on PC and the major consoles, so any limitations seem like they were by choice.

      • 90s_dev a day ago

        Yeah he talks about how it was a choice he made simply so he could get stuff done and have some end in sight.

01HNNWZ0MV43FF a day ago

Limitations, and, popularity

  • 90s_dev a day ago

    Popularity comes from utility. Utility comes from the right trade offs. Limitations demand careful trade offs.

    • 01HNNWZ0MV43FF a day ago

      The tradeoff was that the N64 was cheap and had Pokemon on it

      • ninjin 21 hours ago

        Cheap? In its generation the Nintendo 64 was the expensive choice. Maybe not because of the console itself (price varied across its lifetime relative to the competition) but because of the cost of the games (and nearly complete lack of piracy).

        As for Pokémon, the Nintendo 64 launched in June 1996 and the first Pokémon game was Pokémon Snap released nearly three years after the console in March 1999.

      • amaranth a day ago

        The N64 is older than Pokemon.