Comment by dustbunny

Comment by dustbunny 2 days ago

0 replies

I don't think I am underestimating anything. Think about how simple SFV's simulation is compared to Battlefield 4. Way more players, dynamic objects, huge map, players leaving and joining, shooting projectiles, etc. SFV's simulation is so basic, is fundamentally the same game as SF2 that ran on the super Nintendo.

As far as overestimating the base model PS4, I've shipped rollback multiplayer games that support 32 players that run on Android Web Browsers. I would love to see a frame profiler of SFV. I have years of experience optimizing multiplayer games to run on far worse platforms than the PS4. 16ms is a lot of time.

I bet I could make SFV's simulation run in less than a millisecond on an Android phone from Walmart. It couldn't render on that device, but it could run the raw simulation.