Comment by chrisdirkis

Comment by chrisdirkis 3 days ago

0 replies

A few quick q's, since I'm working on a game with a hand-rolled rollback impl (we have state copying, so we can do some nice tricks):

- Is there anywhere we can follow you about the clock-sync trick? I'd definitely love to be notified - On the adaptive delay, are there gameplay or rollback engine implications to variable delays? Seems somewhat "unfair" for a player to be penalised for poor network conditions, but maybe it's better than them teleporting around everywhere.

Good luck with the project! I'll hopefully have a fiddle around with it soon :)