Comment by csours

Comment by csours a day ago

8 replies

Ok, but why stop here? You've effectively created a rotary potentiometer in one dimension, you could add two more dimensions like an analog thumbstick on a game controller. Do any controllers have a twistable thumbstick?

Also, like other commentors have stated - this could be a jack too, so you could have a jack knob analog stick.

BUT WHY STOP THERE?

You could mount it on a linear pot/slider.

BUT WHY STOP THERE?! (help me)

You could daisy chain pluggable rotary analog stick jack stacks...

----

The madness has taken him

m463 a day ago

reminds me of The Parable of the King's Toaster...

it ends with:

The king wisely had the engineer beheaded, and they all lived happily ever.

  • hinkley 14 minutes ago

    The king wisely had the computer scientist beheaded and they all lived happily ever after.

tpm a day ago

There are several 'joystick' controller modules (Doepfer a-174-4 or Intellijel Planar come to mind) and the Doepfer also produces 3rd signal by twisting the knob.

mrandish a day ago

> Do any controllers have a twistable thumbstick?

Yes, several. For example, the main knob on the Komplete Kontrol S-series MIDI controllers (https://www.native-instruments.com/en/products/komplete/keyb...) combines a rotary encoder with four axis directional input, a push button and an LED indicator ring. I have an S61 and the implementation of the knob is delightfully intuitive, responsive and functional. To be clear, this implementation is not a joystick on a ball base with twistable knob, it's a flush-mounted knob that can be slightly nudged up, down, left or right with a single, satisfying click in each direction. I'd recommend trying it yourself, if only there were still any music stores that put a range of high-end midi controller keyboards out where customers could, you know, touch them.

I actually came here to suggest the same idea for the EuroKnob. The four axis directional input is basically a D-Pad module commonly used in game controllers. I find this kind of rotary knob + directional input control to be very effective. However, there's one critical caveat. It's apparently possible to implement this kind of control poorly because I've also seen a couple devices where the implementation is as bad as the S61's is great. It probably just requires a certain degree of engineering finesse to nail a good combination of responsiveness and tactile feedback.

> You could mount it on a linear pot/slider.

As much as I like and agree with your first thought, I've actually seen the idea of a rotary knob combined with a linear slider - although it's extremely rare. Having touched one myself I can confirm the reason it's rare is that it's not just bad - it's uniquely bad. By which I mean the combination of two controls which each work so well on their own into one combined control, is unexpectedly awful. I was unfortunate enough to try one first-hand (so to speak) at a tiny booth buried in the back of some long-forgotten NAMM show in the days when Cubase was still being demoed on an Atari ST. There was a bespoke mixer from a company I'd never heard of with rotary knobs on their mixer's sliders. I'm pretty sure when I tried to adjust the two parameters at the same time I may have reflexively pulled my hand back and uttered "Ugh!"

Usually I'm polite when trying out some novel interface idea but there must be something 'special' about trying to combine two very precise but divergent proportional motions on two different arm joins (wrist & elbow) at the same time that's deeply unnatural. It felt so weirdly wrong that I suspect some human factors kinesiologist has probably written an award-winning paper about how humans evolved to never, ever do this. But hey, one out of two ideas is still a great day! :-)

moffkalast a day ago

Sanity wants you to stop? Just say no, sanity legally cannot stop you without your consent.