Comment by valine
The rendering is done with OpenGL, and for remote viewing I just render to an offscreen framebuffer and stream it back to the client with WebRTC. The code for that isn’t public yet, still needs some cleanup.
The rendering is done with OpenGL, and for remote viewing I just render to an offscreen framebuffer and stream it back to the client with WebRTC. The code for that isn’t public yet, still needs some cleanup.