Comment by WalterBright
Comment by WalterBright 8 days ago
Writing a floating point emulator (I've done it) is not too hard. First, write it in a high level language, and debug the algorithm. Then hand-assembling it is not hard.
What is hard is skipping the high level language step, and trying to do it in assembler in one step.
The thing is, Woz already wrote floating point routines which were included in the Apple II ROMs themselves that you could call with PEEK/POKE. They just were never integrated into the BASIC language itself!
http://retro.hansotten.nl/uploads/mag6502/Apples%20Hidden%20...