Comment by matsemann
This article is a classic, 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
https://www.gamedeveloper.com/programming/1500-archers-on-a-...
Edit: original where the pictures work https://web.archive.org/web/20180719170411/https://www.gamas...
> Rather than passing the status of each unit in the game, the expectation was to run the exact same simulation on each machine, passing each an identical set of commands that were issued by the users at the same time. The PCs would basically synchronize their game watches in best war-movie tradition, allow players to issue commands, and then execute in exactly the same way at the same time and have identical games.
Which was great until there's a bug and it just says "sync error" and your 3 hour game is gone.