Comment by cheeseomlit
Comment by cheeseomlit 2 days ago
I'm sure the answer could be found in this repo somewhere but its above my head- does aoe2 DE rely mostly on p2p for multiplayer? I assume it does and the regional servers are just used for matchmaking, and all the actual game logic is running on the clients. I base that on the fact that map hacks are possible and that one player lagging lags the game for everyone, but there are often conflicting claims when it's brought up on aoe forums
If you haven't read it, there's a great paper on the netcode of the originals: https://zoo.cs.yale.edu/classes/cs538/readings/papers/terran...
I'd be surprised if the definitive editions changed the design significantly enough to move the netcode away from P2P, but I don't know of any actual information on it.