Comment by rukuu001
Thats a very handy link, thanks.
The whole 'sociotechnical' part is gaping black hole for most new devs I meet, because it's not taught, and I don't know that schools know how to teach it.
Anyone have any internal processes (or resources) for helping newbs understand that side of the job?
check "recommended readings" on the right:
https://www.svilendobrev.com/rabota/
starting from Organisational patterns, down. Skip anything there about design/ architecture/ math.
But: have in mind Conway's law - software-produced <=> organisation's-culture. So you can't dismiss entirely either of the two extremes of the socio-techical (human-machine) systems.
IMO, Winnie the Pooh has much more sociotechnical hints than CS university course.