Comment by hoppp
The code snippets were very cool. I'll check out hoot! Overall I don't think Wasm GC is for realtime graphics.
Wouldn't the garbage collector cause a framerate drop when rendering? Usually garbage collectors are not used for graphics heavy apps.
My impression was that WasmGC was perfect for writing business logic in Go or C# or other garbage collected languages that were not running perfectly before in wasm.
You can absolutely do graphics rendering with GC'd languages. The trick is the same as with manual memory management: Minimize allocation. You mention C# which is a language that has been used very successfully in the games industry.