Comment by flohofwoe

Comment by flohofwoe 6 months ago

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Almost all games also had subtle microstutter until some Croteam peeps actually looked into it and figured out what's wrong with naive frame timing on modern operating systems: https://medium.com/@alen.ladavac/the-elusive-frame-timing-16...)

TL;DR: the precision of your time source won't matter much since thread scheduling gets in the way, one general solution is to apply some sort of noise filter to remove jitter