Comment by fidotron
> No, it's a valid complaint.
For what?
This is exactly what I am talking about: successful 3D products don’t need raytracing or GI, the bulk of the audience doesn’t care, as shown by the popularity of the Switch. Sure those things might be nice but people act like they are roadblocks.
Yes and no, Nintendo properties has a certain pull that aren't available for everyone.
But also, I'm pretty sure that even the Switch 1 has far more capable graphics than WebGL 2. Doom Eternal is ported to it and reading a frame teardown someone did they mentioned that parts of it are using compute.
Yes, you can do fairly cool stuff for a majority of people but old API's also means that you will spend far more time to get something halfway decent (older worse API's just takes more time to do things with than the modern ones).