Comment by davexunit
Yes, I know there's more overhead on the web than native, but that is missing the point of my post. I'm talking about issues with Wasm GC relative to other ways of rendering with Wasm. I've played many browser games with good performance, btw.
I would be interested in any that beats iPhone's demo of OpenGL ES 3.0 in 2011, Infinity Blade.
In real time graphics quality rendering that is.