Comment by refulgentis
Comment by refulgentis 6 months ago
I've been shipping a Flutter app that uses it for months. Pretty heavy stuff, its doing everything from LLM inference to model inference to maintaining a vector store and indexeddb in your browser.
Frame latency feels like it's gone, there's 100% a significant decrease in perceived latency.
I did have a frustrating performance issues with 3rd party code doing "source code parsing" via RegEx, thought it was either the library or Flutters fault, but from the article content, sounds like it was WASM GC. (saw a ton of time spent converting objects from JS<->WASM on a 50 KLOC file)
From that perspective, the article sounds a bit maximalist in its claims, but only from my perspective.
I think if you read "real time graphics" as "3d game" it gives a better understanding of where it's at, my anecdata aside.
When you said "jump in perceived latency", did you mean perceived latency went up or down?