pjmlp 5 hours ago

Better, but WebGPU and WebGL aren't going to win any performance prizes either, and tooling is pretty much non existent.

Nothing like Pix, Instruments or Renderdoc, SpectorJS is the only thing you get after almost 15 years since WebGL 1.0.

And from the hardware level they support, it about PlayStation 3 kind of graphics, if the browser doesn't block the GPU, nor selects the integrated one instead of dedicated one.

Your are left with shaders as the only way to actually push the hardware.

davexunit 11 hours ago

As mentioned, that works quite well already but it's not the topic of this post.