pjmlp 6 months ago

Better, but WebGPU and WebGL aren't going to win any performance prizes either, and tooling is pretty much non existent.

Nothing like Pix, Instruments or Renderdoc, SpectorJS is the only thing you get after almost 15 years since WebGL 1.0.

And from the hardware level they support, it about PlayStation 3 kind of graphics, if the browser doesn't block the GPU, nor selects the integrated one instead of dedicated one.

Your are left with shaders as the only way to actually push the hardware.

davexunit 6 months ago

As mentioned, that works quite well already but it's not the topic of this post.

  • simon_void 6 months ago

    true, it's just that the topic of this post seemed strange to me, since you wouldn't use a programming language with GC for high intensity graphics app in native either, hmmm.

    • davexunit 6 months ago

      GC'd languages are used all the time for this. C# is a huge language in game development, for example.