Comment by tgma
> It was so resource constrained that you couldn’t put a picture on your home screen because it would have taken too much memory.
This is the sentence in your original comment I had responded to (and I quoted it in my original comment, not sure where's the misunderstanding here). iPhone was resource-constrained, but not that resource-constrained.
I do agree with your characterization of Flash being slow and clunky at the time for the most part, hence prefacing my comment as "nit," although I do not for one second believe that's the primary reason Jobs killed it. If he wanted a fast Flash, he would have made Adobe dance to his standards.
And it made the UI slower - as confirmed by another comment and used battery.
> Untrue. There was a noticeable UI lag when scrolling between app pages. I've tried it in both the iPod touch and previous generations iPhones. It felt like how Android used to feel like back then.
How was Jobs going to force Adobe to get Flash to run on a first gen iPhone when they could barely get it to run 4 years later on phones with 8x the memory and 2.5x faster?
Apple struggled to get Safari to run.
As another counterpoint. Google and Motorola tried to release an “iPad Killer” with the Motorola Xoom promising it would have 4g and Flash. Adobe was late releasing Flash for Android tablets leaving the Xoom in the unenviable position that you couldn’t visit the Xoom product page from the Xoom itself because it required Flash.
Adobe Flash on mobile was always a clusterfuck