Comment by dietr1ch
Nintendo does not compete on specs. They rely on the fact that fun is pretty much orthogonal to bleeding edge graphics.
They use that awareness and take advantage of simpler graphics to trade off processing power for features (portability, novelty) and profit (60>=usd games).
From time to time they also remind us that little hardware can do a lot if it's not running Chrome on a trench coat, and instead care is put in optimising things.
This is a pretty important point, and one that I'm mystified that a lot of people seem not to agree with. It doesn't matter if you're playing on a glorified smartphone with thumbsticks if the game is good enough. Moreover, having a selling point of state-of-the-art graphics today will turn into a _disadvantage_ in 5-10 years when newer games look even better; something designed to look good today with "lower quality" graphics is going to hold up better because it already is being compared to stuff taking advantage of every ounce of the latest save greatest hardware.