Comment by EncomLab
The brutality of the marketplace is unlike any other - Steam has over 100k games in it's store, with 18k added just last year. Yes, as in anything there will be the breakout few which go on to generate fame and riches, but in general if you are a single or small group indie with little to no marketing budget you are unlikely to ever turn a profit. As the saying goes "just because you wandered through the desert does not mean there is a promised land."
It's definitely sobering. I don't necessarily want to make money (gamedev is what I would do if I _didn't_ need to eat) but it would be really cool to get some recognition, or even just have a community of 100 people who _really_ liked and care about my game. Given the sheer amount of indie games out there (and the number of games that I see advertised yet give no thought to), it seems less and less likely to achieve that as time goes on. The best time to release your indie game is probably 15 or 20 years ago, when the barrier to entry was a little higher (thank goodness for all of the free tools we have today, but geez has it allowed a lot of competition to appear!).