Comment by mingus88
I think this is it. Once a console can run an LLM you will see open world games with immersion that we’ve never seen before
Procedurally generated worlds are one thing but imagine exploring an endless world where you can talk to every NPC and never have the same conversation twice
It sounds like a good idea at first, but would people really care after the first few conversations? After all, the conversations are unlikely to be related to any of the gameplay, and even though you could drip feed worldbuilding to the player, you only have so much source material. After a while I suspect it would become obvious which things are part of the official world source material, and which things are being made up on the fly without any consistency from conversation to conversation.
That said, though, I can definitely see a use for making the world feel more alive. Watch_Dogs: Legion put a lot of effort into having tons of voiced NPCs with interesting conversations and phone calls, but you could go even further by having an LLM generate text to be read by an AI TTS system.