Comment by Dalewyn

Comment by Dalewyn 2 days ago

9 replies

It's a portable device, at some point or another I'm going to handle it without the side controllers. Having some place to grab the thing is basic ergonomics, much less something designed with kids in mind.

BugsJustFindMe 2 days ago

Where you touch it when not in use doesn't matter. You're not going to use it that way, because nothing uses the touchscreen for gameplay.

[edit] originally I said it didn't have a touchscreen, but I've been reminded that the original does actually have one and it's just never used by anything because ever requiring it in a game would be really dumb when the entire premise of the switch is that it's dockable.

  • Dalewyn 2 days ago

    >Where you touch it when not in use doesn't matter.

    Being able to easily grab something is always important, especially anything portable. I'm going to pull it out of a bag, move it across a table, etc. and having microbezels gets in the way of that by reducing the useful grabbing space.

    Smartphones are the epitome of horrible here. With silky smooth glass and/or sheer aluminum/plastic on all sides with nanobezels (or no bezels at all...) and razor thin thickness, they are a fucking pain to grab and handle without dropping them. Most of us put them into a case to give them the necessary girth and friction for practical handling.

    Mobile device design and design in general nowadays focus on aesthetics way too much to the detriment of practicality. People handle and use them at the end of the day, they aren't for oogling.

    • BugsJustFindMe 2 days ago

      > I'm going to pull it out of a bag, move it across a table, etc. and having microbezels gets in the way of that by reducing the useful grabbing space.

      I think this is a weird you thing. You're allowed to touch the screen. It's not made of lava.

      • Dalewyn a day ago

        Screens are smooth and decidedly fragile compared to the rest of the chassis. You especially don't want to put much if any pressure on it, which you might need to do for a firm grip.

        You also probably don't want to put too much handgrime on the screen, further incentivizing an unsecure grip.

        Seriously, big bezels are great. I don't care how great something looks as decor if I can't handle it practically.

  • evujumenuk 2 days ago

    Huh? It totally has a touch screen — it has to, for backward compatibility.

    • BugsJustFindMe 2 days ago

      Sorry, you're right. I forgot because literally nothing supports it other than maybe wifi password entry and navigating some menus.

      • jacobgkau 2 days ago

        Clubhouse 51 has a section of games that utilize the touch screen, such as air hockey (along with others that're nice to be able to go between the touch screen and joysticks for, like the card games where the touch screen's a lot faster to use for moving cards around).

      • Izkata 2 days ago

        And the eshop. And at least one of the games I play regularly uses it in several places for text input.

        • BugsJustFindMe 2 days ago

          > at least one of the games I play regularly uses it in several places for text input

          Hehe. Ok, but, question:

          Do the other interactions in the game use the controllers?

          Because if so then you're still necessarily holding the controllers and not the screen.