Comment by mingus88

Comment by mingus88 3 months ago

5 replies

This has always been such a weird take for me. I know PC gamers get caught up in hardware arms races but Nintendo handheld consoles have always been about having fun playing cartoony games. Animal crossing doesn’t need much horsepower to trap my kids into putting a thousand hours into their islands.

Nintendo has never needed to compete on frame rate or vRAM to be successful

teamonkey 3 months ago

Developers are asking for it. It shares a market with bigger consoles but in terms of capabilities it's closer to a tablet.

It's hard to cross-port from PC/PS/Xbox to Switch because it is so far behind. Not impossible, of course, but if you're choosing to target Switch from the start you're often committing to building your game on all platforms without using some modern technologies or new engine features. If you're backporting from a more powerful platform then you might need to make significant (expensive) changes to get it running.

It's mostly a developer cost calculation, but one that can keep new titles away from the Switch.

(Could GTA VI run on Switch 2? I'm pretty sure Nintendo would want that even if it's not their traditional user base.)

  • philistine 3 months ago

    People always have this argument that it's hard to port for it because it's so underpowered. But ultimately, games like Balatro or Neon White absolutely shine on Switch, while extremely graphic intensive games like Indiana Jones and his Big Circle cannot run

    Nintendo has correctly decided that if it can attract all the low requirements indie titles plus offer its own games, then it has an extremely compelling product. Which it does, it outsold Sony and Microsoft combined.

    • teamonkey 2 months ago

      For sure, but they would absolutely want more titles to be available, and consumers are asking for their favourite titles to be on their favourite console.

  • pjmlp 3 months ago

    Those developers should spend less time with Unreal and Unity, and dust off some Michael Abrash books.

    • teamonkey 2 months ago

      You've misunderstood the point, it's cost not coding ability.

      Modern PCs, PS5 and Series X have greater resources available and newer hardware that allows for more advanced shaders, among other things, which are simply not performant or even possible on the Switch.

      If you want to support these features AND support Switch or low-powered devices as well, you are making the business decision to build and maintain two codepaths and to duplicate, rework and maintain a second set of assets.

      The cost often doesn't work out, so the choice is either support Switch and don't have a game that looks as good as contemporaries (a reasonable choice for indies, but graphics do sell games), or to ignore the Switch (maybe hire a studio to back-port it later if it does well enough).

      Games companies and Nintendo would love for more big titles to be on Switch.